Black & WhiteFIRST LAND · BROWSER PROTOTYPE
Wood
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Food
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Prayer
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First Land
◐Finding your island…Reading the original landscape
Lift a tree; deliver it to the storehouse.
◐

BLACK & WHITE · FIRST LAND

A world in your hands.

Explore the original island, nurture a village, and teach your creature to help.

An early playable prototype using original BW1 terrain and models. The simulation and village trial are new; the original campaigns are not running yet.

Drag to pan · Pinch or scroll to zoom · Right-drag to orbit

YOUR WORLD

Keep your village.

Saves stay in this browser. Export a copy to keep or move to another device.

About this prototype

Real BW1 First Land terrain and selected original models. New, limited village and creature simulation. Original skeletal clips, textured terrain and native demographic data. Native population decisions, names and mental states, campaign VM, BW2 armies and expansion campaigns remain unfinished.

Original game content: Lionhead Studios / Electronic Arts. Asset format research: OpenBlack. Rendering: Three.js, MIT license.

THE GOD HAND

Shape the island.

Hand · 1
Tap a tree or villager to lift. Tap dry land to place, the Cow to give, or the storehouse to deliver wood. Choose Fling and tap a destination, or drag a held object and release to throw. Escape returns it.
Water · 2 / Food · 3
Tap land to cast. Rain helps nearby trees; food adds to village stores. Worshippers replenish prayer power.
Build · 4
Tap clear, reasonably level ground near your village. A home costs 45 wood and takes 18 seconds to complete.
Creature · 5
Tap a tree to request a wood delivery. Praise the delivery to teach independent gathering. Feed the cow from your stores. Pet or stroke for positive feedback; Smack or swipe for negative feedback.
Move the camera
Drag with one finger or the left mouse button. Pinch to zoom; the mouse wheel zooms toward its cursor. Two fingers or right-drag orbit. WASD or arrows pan, H returns home, Space pauses.

The trial is a prototype scenario, not the original campaign. Its progress is saved locally.